STEM (Science Technology Engineering and Mathematics) courses such as Statistics are effective if taught using Gamification approach. Gamification is an approach of teaching various concepts by using games in a non-game environment in order to enhance deep learning in the subject and to move up in Bloom’s taxonomy. Statistics can be taught by introducing various games using dice marbles playing cards real data collection from the students in the class itself. There is also the positive impact of gamification educational tools such as Kahoot Socrative GoFormative Quizlet in the classroom environment. This innovative game-based approach can help other lecturers teaching STEM courses to enable engaging and enjoyable learning environments.