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STEM2020 - Escaping stale teaching practice

Gamification in education is on the rise, and within higher education has been particularly successful in Computer Science (CS). With many of the elements of CS being found amidst other STEM degrees it is important to bring fresh ways of engaging students through gamification into other STEM areas. This workshop explores the use of Escape Room methodology in Engineering Education. It enables delegates to participate in the solution and creation of puzzles, to experience how this relates to engineering habits of mind, and to discuss the benefits and implementation of this pedagogic intervention in various settings.

STEM2020 - Chloe Agg
STEM2020 - Chloe Agg View Document