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Surveys and Insights Conference 2019: “Please not another Mental Health App”

This session will present details of a sprint completed in the summer of 2017 that used Agile techniques to try and help students understand and start solving the problem of student well-being. The basis of this sprint was to try and use techniques taught in class to help universities first contextualise the problem and secondly move towards constructing solutions.  The core conclusion was twofold: firstly student well-being was marginalised; and secondly an app was the last thing that could help students. The sprint revealed that student well-being underpinned student confidence and the ability to complete the student journey.  Student well-being included – learning adult skills dealing with friends (and loneliness) social media group work assessment planning money cooking physical fitness sexual health working and ultimately managing time and responsibilities.
3.3a Mark Passera Kingston University.pptx
20/05/2019
3.3a Mark Passera Kingston University.pptx View Document

The materials published on this page were originally created by the Higher Education Academy.