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Gamification of learning - Innovation in Teaching Practice Workshop

Venue
Advance HE, York
County / Region
United Kingdom
Position on the Pathway
Grow your skills
Fellowship Category
All Fellowship Categories
Event Type
Workshops
Focus
Sector priorities
Start Date
End Date
Duration
7 hours
Institution Type
Higher Education and Further Education
Price From
£295

Overview

With teaching excellence still a major focus of the HE sector, and increasing pressures across institutions to respond to policies such as the subject level TEF in England and challenges such as the mental wellbeing of both staff teams and students our workshops provide practical guidance on improving your teaching practices working alongside peers from a range of institutions and disciplines. These workshops have been created to provide practical support in an interactive way to assist you with implementing policy and new innovative teaching practice developments at module, programme, departmental or faculty level. They will assist you in leading change and monitoring impact, as well as guiding you to recognise your contribution to both your teams and the wider institution.

Content

This workshop is intended for innovators, educators, entrepreneurs and learning developers in higher education who have a curiosity and/or an interest in learning more about the pedagogy, application and value of adopting a gamified approach to enhancing learning and teaching.

It will offer a range of interactive and practical opportunities for participants to gain an appreciation of gamification as a method to support learning as well as offer them space to explore some applications of this approach for their own learning and teaching context.

There will also be the opportunity for participants to network throughout the day with the purpose of this event encouraging a collaborative approach to gamifying learning and the development of a new community of practice.

This workshop is being facilitated by two educators who have a number of years’ experience between them in adopting and adapting playful learning pedagogy to a host of educational environments and will share their expertise and insights with participants throughout the day.

grow your skills new to leading excellence in practice combined

Learning outcomes

By the end of the workshop, participants will have: 

  1. raised their awareness of gamification and its use as a pedagogical tool to enhance learning;
  2. had the opportunity to sample a variety of gamification-based exercises for use in their teaching;
  3. had an opportunity to network and consult with peers with an interest or specialism in gamification.

Who should attend?

Any lecturer interested in extending their practical toolkit of teaching strategies, educational developers, and those looking to bring innovative teaching methods into their own practice. 

Who is delivering the workshop?

This workshop is being facilitated by two educators who have a number of years’ experience between them in adopting and adapting playful learning pedagogy to a host of educational environments and will share their expertise and insights with participants throughout the day:

  • Tim Hinchcliffe, Senior Advisor Learning and Teaching, Advance HE;
  • Russell Crawford, Academic Developer, Keele University.

Programme

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Workshop programme

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