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Game-Informed Risk Assessment? - A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources

This presentation explores how Labyrinth - a case sequencing tool supporting branching logic first developed by the University of Edinburgh's Learning Technology Section and more frequently associated with game-informed virtual patient cases - was customised with a suite of extensions to develop its potential as a workflow management and guidance presentation tool.

16.ppt
01/06/2011
16.ppt View Document

The materials published on this page were originally created by the Higher Education Academy.