This paper offers a case study in Gaming Innovation for undergraduates within Higher Education. To support the case study we propose a gamification model to support students while they are undertaking their Level 5 Games Technologies & Level 6 Games Development course at a North East HE College.
The model used within gamification will be able to provide a supportive approach for game thinking challenges; build upon excitement and motivational influences to improve retention engagement motivation and problem-solving. Through using mixed method approaches we hope to prove that by thorough use of innovative methods learners can be better supported.
