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NET2019 - Braincept: People and places: A gamification approach to enhance inter-professional education

In this session we discuss a newly created, card-based, role-playing team game called “Braincept: People and Places” to help enhance student awareness of the roles and responsibilities of a range of healthcare and allied professionals in the context of facilitating meaningful interprofessional education in a UK higher education institute. We played this game with around 300 students from across the Health faculty as the introductory session in a day of interprofessional activities. In this pilot, we evaluate learner perceptions of using game play to enhance interprofessional learning.  

NET2019 - Russell Crawford
06/11/2019
NET2019 - Russell Crawford View Document