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Teaching and Learning Conference 2019: The Games Fusion Project: Mirroring creative industry practices and pipelines

The creative digital industries require a fusion of competencies often beyond the core skills developed in Art and Design Schools and university degrees. As these creative industries are rapidly changing the educational curriculum must adapt to ensure student employability. Student group projects should not be viewed as a single-skill activity for multiple students but as an opportunity for students to fuse creative and critical thinking strategy design marketing and communication skills plus technical competencies such as coding. This talk will outline how the Games Fusion Project can inform curriculum notably project design to maximise inclusivity and student professionalism. 

The materials published on this page were originally created by the Higher Education Academy.